A: This game was independently developed by two individuals. At the beginning, lacking experience, they decided to directly adopt Civilization's settings, such as the basic tile yield of food and production. This also has the advantage of making it easier for players to get started.
Q: Then why don't I just play Sid Meier's Civilization directly?
A: Subsequent development actually introduced many completely innovative designs, including the concepts of heroes and invasions by external enemies. All technologies, buildings, units, etc., have been reimagined, providing players with an experience distinct from the Civilization series.
Q: Can you be more specific about the differences in gameplay?
A: The main feature is the shift away from emphasizing development competition with other civilizations, focusing instead on the constant defense against powerful invading enemies, leaning more towards survival or tower defense gameplay. It also emphasizes hero development and skill combinations, diverse unit characteristics, and richer tactics. Finally, some roguelike elements have been added to increase replayability.
Q: Are there any future plans?
A: This is our first game, and many things are still being explored and experimented with. We hope that players who enjoy strategy and 4X games will support us. With a focused wishlist, we can further improve and optimize the game before release. If there is an opportunity, we may develop even higher-quality titles in the future.
Q: Isn't it a bit silly to ask and answer your own questions?
A: It's okay. Since most people don't read long game descriptions, if this helps convey some information, then it's worth it. :)
最低:
- OS: win7
- プロセッサー: Intel Core i3
- メモリー: 500 MB RAM
- グラフィック: NVIDIA GTX 660
- ストレージ: 500 MB の空き容量
【Windows】: 〇【Mac】: ×【Linux】: ×