Ad Astra Infinita: The New Evolution is a punkish, sanboxy JRPG focused on mechanical exploration and light environmental storytelling.
Included:
10-20 hours of gameplay across seven to nine regions in the game world
20+ boss battles, about half of which are optional, some of which are challenging and/or have been tested, none of which have abilities the player can't get access to, but all of which drop cool stuff
150+ Mutagenes to equip to your party, including a sizeable number of unique effects, like draining health or poisoning the enemy with certain attacks, gaining resources when reduced below half HP, or becoming an energy being whose physical attacks deal Radiant damage
150+ skills to use in battle
A fair amount of silly dialogue and environmental interactions, such as increasing or decreasing the number of corpses in a facility, going bowling, and quiz questions
50+ pieces of original music, including some that could be called headbangable slabs of riffage
A manual, accessible from within the game at the player's behest, with detailed explanations of how equipment, skills and enemies work (currently WIP, but has all the information on the weird Mutagenes)
Not included:
Original art
Cinematic cutscenes
Meticulously balanced gameplay
Base building
Much serious dialogue
Dating/Waifus
This is my first major project to be released on Steam, and I want as many people to play it as possible; therefore, I've made it free! Please leave a review if you played the game and let me know your thoughts. I'm planning to keep updating the game in response to feedback through the rest of 2025.
最低:
- OS *: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
- プロセッサー: Intel Core2 Duo or better.
- メモリー: 4 GB RAM MB RAM
- グラフィック: DirectX 9/OpenGL 4.1 capable GPU
- DirectX: Version 9.0
- ストレージ: 761 MB の空き容量
- 追記事項: 1280x768 or better Display
【Windows】: 〇【Mac】: 〇【Linux】: ×