This prologue is an early version of what we intend for the main game. In its current iteration, the game will demonstrate a real time action combat system with crystals that will give the player different types of attacks. In the final version, we will add more crystals, polish the effects, add variety to the types of attacks, and fine tune/balance the combat mechanics. The prologue will be limited to one level which is an abandoned factory. The final version will have several areas to explore and added exploration mechanics and puzzles. The narrative for the prologue is limited to a part of the character's story as the main focus of this is to demonstrate the combat and exploration mechanics. The main game will have a fully flushed out narrative that focuses on Astraia's origin and her pursuit to build the perfect golem.
We are currently in the development process for the prologue and will continue to update the art assets, combat and exploration mechanics.
最低:
- OS *: Windows 7 and Windows 10
- メモリー: 610 MB RAM
- グラフィック: x86, x64 architecture with SSE2 instruction set support.
- DirectX: Version 10
- ストレージ: 30 MB の空き容量
【Windows】: 〇【Mac】: ×【Linux】: ×